![]() They even got Stormbird in the game and even in VR, that machine is still the bane of my existence. From the Watchers to the humongous Thunderjaw and even the docile Tallneck. Speaking of the enemies, the devs did an amazing job bringing in tons of different enemy types into the VR game. You can also aim for their weakness to lop off their plates and still strafe around them out of spite. In fact, strafing the enemy left and right while taunting them is pretty addicting. It isn’t much but it’s a far better and less strenuous action compared to Aloy’s summersault. All you need to do is strafe past the enemies by swinging your arms left or right while pressing the buttons on the controllers. No, you do not need to cartwheel from the enemy. This is where the dodging mechanic comes in. They’re not as agile as they were in the previous games, but a threat is a threat. The machines aren’t just gonna stand there menacingly taking your arrows though, they’ll jump at you with the intention to kill. ![]() With the haptic feedback from the PSVR2, I can feel the sensation of the bowstring tightening when I pull it and that is just downright awesome. You draw the bow, load in your arrow, pull the string and release it to let the arrow fly. Like Aloy, Ryas’s main weapon is the Bow and much like how it plays out with the movement of the game, you will also need to replicate the movements in archery to use the bow. I am guilty of spending quite an amount of time gushing over this feature. You can look inside crates, pick up pots and yeet them across, the list just goes on. It didn’t stop there, as even the objects you can find in the game are the same. From the plants to the waters, they are all interactable in the game. If you are familiar with the Horizon games, you should know that the game is packed with life. They also provide the option to just use the thumbstick to move but where’s the fun in that. It feels all too natural and immersive that I sometimes find myself walking in real life and kissing the wall face first. Just swing your arm like you do when you walk while pressing the buttons on the controller and you’ll be moving towards the direction your facing. We’re also introduced to a pickaxe later on to help up walls and honestly, I understood why this was an actual climbing technique after trying it out myself. Having to physically imitate the climbing action throughout the game was certainly a way to burn down those calories. It truly felt like I was exploring the world of Horizon myself. It’s hard to get used to it at first but pass that, it’s a pretty enjoyable experience. There’s a subtle and clear signs for which platform you should aim for so you won’t need to worry about any needless climbing. ![]() The way you climb in this game is by holding out your hand with the PSVR2 controller to reach and grab onto a higher platform. Like past Horizon games, Call of the Mountain has a lot of climbing. You get to experience the world filled of giant machines from a different perspective and I personally enjoy the novelty of it. Moreso that it brought more depth to the setting of the Horizon series. *Combined resolution.Follow us on Twitter Follow and Tweet us Tweet to as it may, the narrative for Call of the Mountain is on a smaller scale but nonetheless it was still enjoyable. As well as the adaptive triggers, both PS VR2 Sense controllers also feature a “grip” button to grab in-game objects. Experience varying levels of force and tension as you interact with gear and environments for a deep sense of immersion, such as when pulling back an increasingly tight bowstring. Haptic feedback. Feel what it’s like to fire your bow, craft tools, touch different textures and travel in different terrains through precise, distinct vibrations delivered via the PS VR2 Sense controllers.Even when you’re not physically pressing a button, finger touch detection recognizes how your hand is positioned, so the PlayStation®VR2 Sense™ controller can accurately replicate your hand movements. Finger touch detection. Interact with in-game items and environments in a natural and intuitive way.Plug in your stereo headphones and pinpoint where noises are coming from with Tempest 3D AudioTech in enhanced, realistic soundscapes, as audio adapts dynamically to your position and head movements. Headset feedback. Feel subtle, responsive headset vibrations at key moments during gameplay for a deep, immersive experience.4K HDR display. Feast your eyes on vibrant, super-sharp 4K HDR visuals* that bring the beautiful world of Horizon into clear focus. ![]()
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